Water Shadow
In this final tutorial, we generate a shadow mask to enhance our 2d water’s look.
Functions in ShaderScript
Learn to write a function in Godot’s Shader language!
Merging the Two Waves Together
Following on the last tutorial, in this one we merge and stack the two wave effects to randomize our water.
Texture-based Deformation
Learn to manipulate UV coordinates in a shader and to animate water waves with sine and cosine!
Water in 3D
My part in the Godot shader tutorial I’m doing together with Nathan from GDQuest. If you haven’t seen Nathans videos please go watch those first, he will explain a few things I will skip over.
Animated Water and UV Coordinates
Learn to manipulate UV coordinates in a shader and to animate water waves with sine and cosine!