In Godot 3.1, GDScript now supports *optional* static typing, a powerful tool to help get better autocompletion and better error reporting.
We also wrote the manual page on Static Typing.
By: Nathan Lovato - April 10, 2019
In Godot 3.1, GDScript now supports *optional* static typing, a powerful tool to help get better autocompletion and better error reporting.
We also wrote the manual page on Static Typing.