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Overview of Static Typing with GDScript

By: Nathan Lovato - April 10, 2019

In Godot 3.1, GDScript now supports *optional* static typing, a powerful tool to help get better autocompletion and better error reporting.

We also wrote the manual page on Static Typing.

Made by

Nathan Lovato

GDQuest founder. Courteous designer with a taste for Free Software. I promote sharing and collaboration.