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Intro to Steering Behaviors in Godot

beginner

By: Nathan Lovato - June 24, 2020

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How do you make something move smoothly? Do you need complex pathfinding, Bézier curves, or complicated math?

Not at all! With steering behaviors, you can make both player-controlled characters and AI agents move smoothly and beautifully with just a few lines of code.

You can also use these techniques to create snake-like creatures. They have many applications!

This series will introduce you to steering behaviors in Godot.

You’ll learn:

  • How to make a character follow another.
  • How to follow a moving point and smoothly arrive to a desired position.
  • How to make a chain of AI agents follow each other and, in particular, follow their leader.

While we will use vector math, you only need a basic understanding of what vectors are and how they work. Middle school level math is enough to follow along with this series.

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Made by

Nathan Lovato

GDQuest founder. Courteous designer with a taste for Free Software. I promote sharing and collaboration.