How do you make something move smoothly? Do you need complex pathfinding, Bézier curves, or complicated math?
Not at all! With steering behaviors, you can make both player-controlled characters and AI agents move smoothly and beautifully with just a few lines of code.
You can also use these techniques to create snake-like creatures. They have many applications!
This series will introduce you to steering behaviors in Godot.
You’ll learn:
- How to make a character follow another.
- How to follow a moving point and smoothly arrive to a desired position.
- How to make a chain of AI agents follow each other and, in particular, follow their leader.
While we will use vector math, you only need a basic understanding of what vectors are and how they work. Middle school level math is enough to follow along with this series.
Start nowRelated courses
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Make your family and friends proud. Learn skills in high demand by creating fun toys and games. Finally become a game developer!
Made by
Nathan Lovato
GDQuest founder. Courteous designer with a taste for Free Software. I promote sharing and collaboration.