This month’s course update wraps up the UI arc of the project. With 3 chapters, it’s more content than initially planned (a recurring theme at this point), hopefully for the better π
The Shop tutorial series will show you how to both design and code a flexible shop system. It works for J-RPGs, Western RPGs, and any type of game, really. The logic behind the Inventory and the Shop chapters can apply to a wide range of menus.
This is a free update for everyone who owns the Pro Godot course or our UI Master Series. Enjoy the tutorials π
Gamedev Life Pilot Episode
Tutorials, screencasts… it gets redundant after a while. I wanted to experiment with a new format for a while. Videos that still contain insights related to gamedev, programming, and design… but with a little more personality.
Our work and inspiration are rooted in our own experiences. That’s where the idea of Gamedev Life came from: bringing answers to your questions together with some of Japan’s beautiful locations.
For this first video, I picked a topic that came up a few times in the community, and that most of us struggle with: motivation. Here’s a few ways I manage to keep it up on long projects:
The End of the Tunnel
A lot more happened this month, as usual. We kept releasing as many videos as last month for free on the channel.
We are now getting to the end of the course. Most of what’s left to produce is a challenging, yet an exciting series on how to put the complex systems we explored individually together.
This is a reality of development that most tutors avoid, covering basic systems, running you through simple code line by line. And I can’t blame them: creating online courses is tough. It takes ages and it will take you a long time to make a living off your work unless target the largest audience possible.
To be fair, this chapter is going to be a serious challenge for me as well. If I decided to avoid it like everyone else, and to follow the easiest, battle-tested formats, the content wouldn’t improve so much on the channel. And rest assured I’m going to give it my best!
Also, if you want to improve your game programming or game art skills, look out for that open game project I talked about. It’s coming this month π
That Said…
That’s it for today. Don’t forget to follow us on Twitter for fresh news, pretty pictures, and insights on Free programs!
Be creative, have fun… see you in the next one π
Made by
Nathan Lovato
GDQuest founder. Courteous designer with a taste for Free Software. I promote sharing and collaboration.