2025/08/07

- Type
- Learning Resource
- Format
- Cheat Sheet
- Version
- Godot 4.x
- Subject Tags
- Quick reference
- Most common shortcuts
- Step-by-step usage
- Created
- Updated
- 2025/07/18
- 2025/08/07
This is a quick reference for the most essential tilemap editor tools in Godot 4. Whether you're painting your first level or need to quickly recall a tool or keyboard shortcut, this cheat sheet has something for you.
You can quickly scan and apply the techniques below without having to remember every detail.
In this cheat sheet, you'll find the steps to:
To access the tilemap editor:
Here's a quick run through the navigation controls in the tile view:
Click at the top-right of the tilemap editor to show or hide the tile grid. Toggle grid visibility
The grid helps you see exactly where tiles will be placed and is especially useful when starting out.
When you have multiple layers you can use layer focus to highlight the currently selected. Click the button at the top-right of the tilemap editor to toggle this feature. Highlight Selected TileMap Layer
The is your main drawing tool: Paint Tool
You have two ways to erase tiles:
Hold Shift, then click and drag to draw straight lines between two points.
This works with any tile or pattern you have selected, making it perfect for long platform edges or walls.
Tip: You can also erase in straight lines using Shift + right-click and drag.
Hold Ctrl+Shift, then click and drag to fill entire rectangular regions instantly.
This is a huge time-saver when creating large platform sections or filling background areas.
Tip: Use Ctrl+Shift + right-click and drag to erase rectangular areas.
You can select and paint with multiple tiles at once:
This is great for creating platforms or decorative elements that span multiple tiles.
The lets you grab entire sections of your level: Select Tool
Selected tiles appear with a thin outline in the viewport.
Once you have tiles selected, you can duplicate them anywhere:
Use this to duplicate platform sections, create repeated patterns, or copy entire level chunks.
With the selected, you can sample tiles directly from your level: Paint Tool
Ctrl+click and drag on existing tiles in your level to sample and copy entire patterns.
This turns any arrangement of tiles into your current brush, letting you grab patterns and stamp them down repeatedly without switching tools.
This is faster than using the selection tool when you want to quickly grab and reuse small patterns.
Undo/redo:
Copy/paste:
Modifiers for the : Paint Tool
Pattern sampling:
If you don't see the TileMap bottom panel: Make sure you've selected a node in your scene tree and clicked the TileMap button at the bottom of the editor. TileMapLayer
If the panel is empty: Check that your node has a tileset resource assigned in the Inspector. Without a tileset, there are no tiles to display! TileMapLayer
If tiles appear but you can't paint: Double-check you have the selected and have clicked on tiles in the tile source view to select them. Paint Tool
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