GDquest news and Krita 3.0 pre-alpha 3
Hi there! I wanted to keep you posted on what is going on right now with GDquest. The video says it all, but I’m going to sum up the news below.
With one last contract finished last week, and the series on monster design done, I am now working full-time on Game Art Quest. My top priority is to release the first version of the GAQ Krita brush back and to finish chapter 0 in the training. Once this is done, I will start releasing videos from the training publicly, at the rate of 1 to 2 per week.
I released the first 5 soundtracks from the project in an album called Space Adventures. They are available under the Creative Commons 4.0 license, so you can use them in both personal and commercial projects.
Your votes for future tutorials
Since January, I have been running a vote to ask you which tutorial series you wanted me to do this year aside from Krita. More than 400 people voted, and here are the themes you picked:
- Overview of Godot 2.0, the open source game engine, for 2d games
- Painting rock and grass tiles for 2d games
- Human proportions, from reality to games
Krita 3.0, pre-alpha 3
The 3rd pre-alpha of Krita 3.0 was released! The development entered a feature-frozen state, and the full release of Krita 3.0 is planned for April 27. The features that didn’t make it in this version will be available in Krita 3.1.
Here’s a quick list of what is new in this pre-alpha:
- The improvements to the layer docker
- The new grid and guides system, along with snapping
- A gradient map filter
- A greater alpha blending mode, useful for painting with the pixel brush engine
- The foundations for 2 exporters. One is for spriter, the animation application for 2d games, and the other one is a csv-based format to exports animated sequences from krita.
- A variety of improvements to the move tool, the crop tool, the assistants…
Head on to the dedicated article on the official website to find the builds along with download instructions. It also features an exhaustive list of changes in this version.
That’s it for this update. See you soon, in the next one!